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Notable Projects

The notable projects page showcases my personal projects and demonstrating my passion for technology and problem-solving. Each project offers a brief description of its purpose, technologies used, and impact. Whether you are a potential employer, client, or fellow developer, this page provides valuable insights into my skills and capabilities beyond my professional experience.

Symphony of Souls

SOS

Lead Programmer

  • Setup system infrastructure, including implementing the player movement system and the beat detection system.

  • Provided technical leadership using SOLID coding practices to ensure high-quality, maintainable code.

  • Created water, interact, and hover shaders.

Sage Craft

Graphics and Gameplay Programmer

  • Developed a fully functional Minecraft clone using C++ and HLSL, within my own game engine.

  • Programmed various gameplay mechanics, including physics, audio, UI, AI, and tick system.

  • Implemented infinite procedural world generation that can be interacted with.

SageCraftHouse

Step behind the scenes in the Devlog

Asterius

ASTERIUS

Gameplay and Network Programmer

  • Implemented networking to support seamless gameplay between players online.

  • Developed cross-platform compatibility, enabling players to enjoy the game on PC, and mobile.

© 2024 BY WILLIAM CLARK

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