
Notable Projects
The notable projects page showcases my personal projects and demonstrating my passion for technology and problem-solving. Each project offers a brief description of its purpose, technologies used, and impact. Whether you are a potential employer, client, or fellow developer, this page provides valuable insights into my skills and capabilities beyond my professional experience.
Symphony of Souls
Lead Programmer
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Setup system infrastructure, including implementing the player movement system and the beat detection system.
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Provided technical leadership using SOLID coding practices to ensure high-quality, maintainable code.
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Created water, interact, and hover shaders.
Sage Craft
Graphics and Gameplay Programmer
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Developed a fully functional Minecraft clone using C++ and HLSL, within my own game engine.
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Programmed various gameplay mechanics, including physics, audio, UI, AI, and tick system.
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Implemented infinite procedural world generation that can be interacted with.
Step behind the scenes in the Devlog
Asterius

Gameplay and Network Programmer
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Implemented networking to support seamless gameplay between players online.
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Developed cross-platform compatibility, enabling players to enjoy the game on PC, and mobile.



