
Experience
This page highlights my experience as a software engineer, showcasing my roles, skills, and accomplishments at various companies. Whether you are interested in learning more about my career history or looking to collaborate on a project, this page serves as a useful reference point.
Super Animal World
UI Engineer
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Details to be disclosed at a later date.
Gears of War: E-Day
UI Engineer
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Details to be disclosed at a later date.
Serene Reflections

Game Programmer
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Developed core gameplay systems and established project infrastructure to ensure optimized performance on VR devices, avoiding potential latency issues or bottlenecks.
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Implemented advanced motion smoothing algorithms to enhance hand movements and reduce jitter, resulting in more natural and seamless interactions between the user and the virtual environment.
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Developed a custom GPU instancing tool, optimizing rendering performance by efficiently rendering large numbers of objects in the scene, resulting in improved frame rates.
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Created a system for triggering events to occur in response to narrator’s dialogue, ensuring seamless integration between events and storytelling.
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Created interactive water and caustic shaders.
Gold Mountain
Game Programmer
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Implemented motion capture sensors for players to artificially interact with objects within the game.
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Created distance material blend, fire, and burn dissolve shaders.
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Constructed foundational gameplay elements and systems.
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An online version of the game can be played here



