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Experience

This page highlights my experience as a software engineer, showcasing my roles, skills, and accomplishments at various companies. Whether you are interested in learning more about my career history or looking to collaborate on a project, this page serves as a useful reference point.

Super Animal World

UI Engineer

  • Details to be disclosed at a later date.

  

Gears of War: E-Day

UI Engineer

  • Details to be disclosed at a later date.

  

Serene Reflections

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Game Programmer

  • Developed core gameplay systems and established project infrastructure to ensure optimized performance on VR devices, avoiding potential latency issues or bottlenecks.

  • Implemented advanced motion smoothing algorithms to enhance hand movements and reduce jitter, resulting in more natural and seamless interactions between the user and the virtual environment.

  • Developed a custom GPU instancing tool, optimizing rendering performance by efficiently rendering large numbers of objects in the scene, resulting in improved frame rates.

  • Created a system for triggering events to occur in response to narrator’s dialogue, ensuring seamless integration between events and storytelling.

  • Created interactive water and caustic shaders.

Gold Mountain

Game Programmer

  • Implemented motion capture sensors for players to artificially interact with objects within the game.

  • Created distance material blend, fire, and burn dissolve shaders.

  • Constructed foundational gameplay elements and systems.

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An online version of the game can be played here

  

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© 2024 BY WILLIAM CLARK

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